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QSDK Documentation |
The Screen Tool comprises three parts: a 3D viewing window, a toolbar and a menubar.
This is a document window "3D Screen" as shown in the screenshot below. The viewing window will be opened automatically as required, e.g. when a Q file is opened and a camera selected.
The frame around the 3D scene (colored dark-blue in this example) indicates whether or not the 3D screen has keyboard focus. When the frame is dark as shown above, the 3D scene has focus. If the frame is light as shown below, the 3D window hasn't got focus; in this example the Tree view tool has focus. The colour and thickness of this focus-indicating frame can be changed in the preferences.
Clicking in any part of the 3D Screen window will restore keyboard control to that window.
A standard QStudio dockable toolbar as shown below. The Screen toolbar is used to control the aspect ratio of the camera view and the physical size of the window.The controls from left to right are:
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Only one of the aspect lock buttons may
be selected at once. The buttons are green when locked; yellow when
unlocked.
If the 3D viewing window is open black bars will be placed above/below or to the left and right of the camera view to enforce the appropriate aspect ratio as seen above. When the aspect ratio is unlocked (none of the 3 buttons is green) the camera view aspect ratio will snap to that of the surrounding window. |
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Sets the screen viewing area to the
physical dimensions given.
If the 3D viewing window is open and maximised, it will be unmaximised before setting the size. |
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Fullscreen mode is not a true exclusive fullscreen
mode (e.g. as you would use for most gaming applications). It is
instead simply a way of maximising the 3D view to fill the whole
screen to improve colour and brightness perception, or to demo a
scene. While in fullscreen mode, Alt-TAB can be used to switch back to the QStudio UI to access buttons. The majority of hot-keys to control camera operation will be usable in fullscreen mode. When fullscreen mode is on, the white portion of the button changes to green. The key F11 is used to return from fullscreen mode. |
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The first of these buttons is a toggle that switches
background colour overriding on or off. The second button shows a
colour dialog that allows you to choose the selected background
colour. Note: the background colour is changed by applying fogging settings to the Environment objects for each Zone. While you have the background colour override switched on you will not see any changed to the authored Environment. |
Note: when the screen is resized, the textures in the image will increase in detail gradually until all required detail levels have been loaded into the graphics memory. This is entirely normal.
Changes can be made to the rendering software using the Screen preferences.
Note: none of these changes will have an effect until QStudio is restarted:
Display Driver: changes the display driver depending on the platform used. For Windows, the selection given is "DX7", "DX8", "OpenGL" and "OpenGL slow".
Virtual Size: these dimensions are used internally by Q and should only be changed by experienced users.
Depth: specifies the bit depth of the 3D screen. Available values are 16 and 32.
Border Width/Border Colour: specifies the size and colour of the border around the 3D view in its inactive and active states as indicated by the keyboard focus.
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