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QSDK Documentation |
This page provides a walkthrough of placing a particle effect in a scene.
This page indicates how to use Q tools (mip builder and QDS) to create a Q file for the tutorial. If you wish to skip this step, or you did not install the documentation locally, a prebuilt Q file is available here:
After you have downloaded/located the pre-built Q file proceed to the Overview. You are advised to copy the Q file or source materials to a new folder before starting the tutorial.
The texture used in this tutorial is made available in the QStudio release as <installdir>/QSDK/qstudio-docs/tutorial/fxtest/fxtex.tga.
Before we use the texture it is advisable, but not essential, to mip-build it in case you do not have sufficient video memory to display the highest resolution. To do this using the following approach you must have the Q SDK, ImageMagick and Perl installed:
any other approach which creates scaled down textures and names them fxtex_1024.tga, fxtex_512.tga, fxtex_256.tga, fxtex_128.tga, fxtex_64.tga, fxtex_32.tga may also be used.
Create a Q file with the sample texture in it. If you don't have one, you can do the following to create a file containing texture fxtex.tga:
Note: you will be shown an alternative way to import textures into QStudio in step 8.
To place an effect we need to:
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