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QSDK Documentation |
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Q SimpleSound object |
A SimpleSound object is a an Audio Sample (which is stored as Clips) with fade in/out and effect controls. Unlike a Sound object, a SimpleSound is not positional and is therefore not a Geom as it cannot be placed within a scene graph.
SimpleSounds are normally either played directly on a SpeakerSet (in game code) or used by an Environment object to provide Zone ambience sound.
A SimpleSound is a type of Object, so the basic Object Properties are displayed.
Fade In: when the sound starts playing the volume will increase from 0
to "Volume" in the fade-in time given.
Fade Out: when the sound stops playing the volume will decrease from
"Volume" to 0 in the fade-out time given.
Volume: sets the volume of this SimpleSound individually. The volume will
be modulated by the master volume and, if relevant the ambience volume,
controls.
The combo box allows you to select the audio Clip to use. On selection the Duration, Rate, Depth, Voice Count and Mime Type fields will be populated with the characteristics of the Clip. These fields are read-only.
Set the AudioEffect for this SimpleSound.
These controls allow you to preview the SimpleSound without having to add it to an Environment or other enabling object. If you want to hear the sound loop, check the Loop checkbox. Click the Play button to start the sound playing and the Stop button to stop the sound playing. If you close the properties dialog the Sound will stop playing.
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