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QSDK Documentation |
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Q FrameTexture Object |
A FrameTexture allows you to animate (in code using the QSDK) a Texture without using having to author UVW coordinate animation. Whereas UVW coordinate animation can give smooth texture scrolling/rotating or scaling over time, a FrameTexture's animation is much simpler. It divides a normal Texture image into row/column cells and displays a given cell as requested by the application code.
In QStudio the only facility provided for FrameTextures is to see that they exist, which texture they reference, and how many rows/columns are defined. This is all visible through the Properties dialog (see below).
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