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QSDK 1.1 Documentation |
This page details how to configure display and input drivers for running Q applications on your target platform.
Applications may explicitly specify a display driver to use when creating a Q::Screen. If the application does not specify a display driver (i.e. it passes a null pointer as the driver name), the QDRAW_DISPLAY_DRIVER environment variable is used to pick the driver. If the environment variable is not present (this will always be true on consoles), a default display driver will be used.
| "DX8" | Requires DirectX 8 or greater to be installed on the PC. This is the default and recommended setting for most PCs. |
| "DX7" | Requires DirectX 7 or greater to be installed on the PC. |
| "OpenGL" | OpenGL rendering. This is normally slower than the DirectX drivers and is not recommended. |
| "OpenGL slow" | OpenGL rendering with a limited texture resolution. Not recommended unless a very slow PC or graphics card is being used. |
Applications may explicitly specify an input driver to use when creating a Q::Screen. If the application does not specify an input driver (i.e. it passes a null pointer as the driver name), the QDRAW_INPUT_DRIVER environment variable is used to pick the driver. If the environment variable is not present (this will always be true on consoles), a default input driver will be used.
| "Win32" | This is the default setting, and is recommended for windowed applications. |
| "DX7" | This is the recommended setting for full screen applications. |
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