QSDK 1.1 Documentation

Artist Tutorials

These tutorials assume the user knows how to use 3D Studio Max or Maya. The aim of these tutorial units is to show how to use the authoring packages to create or prepare a scene for use with the QSDK, not how to use the third party tools themselves - for this information refer to the tutorial materials supplied with the software.

QStudio

QStudio is the QSDK's own WYSIWYG world editor, and comes with its own tutorials.

3DS Max Exporter Tutorials

3DS Max can be used to build and animate components and assemble multi-Zone scenes for export to the QSDK. Skinned and animated characters may be built in Max 4 and above.

Further details can be found in the Max exporter documentation.

Each unit comes with a Max file showing the scene as found at the end of the tutorial.

Unit Description  Required Tools 
Hello Cube Constructs a simple scene containing a Zone, a Light, a Camera and a Mesh. It covers:
  • The relevant naming conventions and structuring within Max.
  • How to export the scene.
  • How to view the scene in QView and QStudio.
3D Studio Max 3 or later, QStudio, QView.
Skin Constructs a simple skinned and boned component with and without levels of detail. 3D Studio Max 5 or later, QStudio.
Animated Textures Shows how to animate texture coordinates in Max and export the animations to the QSDK. 3D Studio Max 3 or later, QStudio.

Maya Exporter

Maya can be used to build components, including skinned and animated characters for export to the QSDK. Multi-Zone scene building is not currently implemented in the Maya exporter.

Further details can be found in the Maya exporter documentation.

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