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QSDK 1.1 Documentation |
| coord() const | Q::RayInfo | [inline] |
| distance() const | Q::RayInfo | [inline] |
| index() const | Q::RayInfo | [inline] |
| instance() const | Q::RayInfo | [inline] |
| instance() | Q::RayInfo | [inline] |
| normal() const | Q::RayInfo | [inline] |
| RayInfo() | Q::RayInfo | [inline] |
| setCoord(const Maths::Vec3f &v) | Q::RayInfo | [inline] |
| setDistance(float dist) | Q::RayInfo | [inline] |
| setIndex(unsigned int i) | Q::RayInfo | [inline] |
| setInstance(const Instance &i) | Q::RayInfo | [inline] |
| setNormal(const Maths::Vec3f &v) | Q::RayInfo | [inline] |
| setShader(const Shader &s) | Q::RayInfo | [inline] |
| setValid(bool v) | Q::RayInfo | [inline] |
| shader() const | Q::RayInfo | [inline] |
| shader() | Q::RayInfo | [inline] |
| valid() const | Q::RayInfo | [inline] |
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