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QSDK 1.1 Documentation |
#include <Q/animation.h>
Inheritance diagram for Q::AnimationMachineEd:

A machine uses sequences as states and defines transitions betwen them. It has one and only one mode at a time and that mode determines its transitions. Machines can have machines as children in order to delegate control to a subpart.
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A COM pointer to an object of this class Reimplemented from Q::AnimationMachine. |
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Add a child |
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Add an AnimationEventListenerEd |
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Add a mode to the set of modes refused by this machine |
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Add an AnimationMachineListenerEd |
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Add a mode to the set of modes accepted by this machine |
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Add a state |
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The animation |
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Request the current mode to change.
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Request the current state to change |
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The number of children |
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Create an AnimationMachineEd |
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The number of modes refused by this machine |
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The i-th children.
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Clone the machine.
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The i-th mode refused by this machine.
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The indices used by the machine.
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The i-th mode accepted by this machine.
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The current mode.
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The state this machine starts from by default.
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The i-th state.
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The current state.
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Reimplemented from Q::AnimationMachine. |
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The number of modes accepted by this machine |
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Remove a child |
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Remove an AnimationEventListenerEd |
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Remove a mode from the set of modes refused by this machine |
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Remove an AnimationMachineListenerEd |
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Remove a mode from the set of modes accepted by this machine |
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Remove a state |
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Set the animation |
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The indices used by this machine
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The speed Implements Q::AnimationMachine. |
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The state this machine starts from by default |
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Set the target of the machine. A target is necessary for the machine to run. It describes the actual geometry the machine animates. |
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The speed Implements Q::AnimationMachine. |
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The number of states |
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COM CLSID db86aeba-b714-491a-bd30-34eab1afb349 |
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COM IID 17cf3a0d-2d8d-4efa-a6ad-d68444189189 Reimplemented from Q::AnimationMachine. |
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Qube Software Limited © 2000-2004
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