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QSDK 1.1 Documentation |
Compounds | |
| struct | CameraLayer |
| 3D scene in screen rectangle. More... | |
| struct | Font |
| Renderable font information. More... | |
| struct | ImageLayer |
| 2D Screen decoration. More... | |
| struct | KeyboardListener |
| Keyboard event interface. More... | |
| struct | Layer |
| Abstract screen rectangle component. More... | |
| struct | LogLayer |
| On screen error reports. More... | |
| struct | MouseListener |
| Mouse event interface. More... | |
| struct | Screen |
| The display mechanism. More... | |
| struct | StatsLayer |
| On-screen engine stats. More... | |
| struct | TextLayer |
| On screen text. More... | |
| struct | TextMetrics |
Everything hangs off the Q::Screen, which on desktop systems is effectively the window and on consoles is the display. Then a number of different layers can be added to the screen. These are effectively just rectangles that get drawn into in various ways:
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