QSDK 1.1 Documentation
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Shading & Lighting
[QServer]


Compounds

struct  Bitmap
 Wrapper for image based Clips. More...

struct  CameraTexture
 Content is created by rendering the image from the camera . More...

struct  Clip
 Raw mime-type'd data. More...

struct  Environment
 Zone global parameters. More...

struct  FrameTexture
 Multiple images in 1 normal texture. More...

struct  Light
 A light emitting geom. More...

struct  Shader
 Mesh surface description. More...

struct  Texture
 A straight 2D texture. More...

struct  TextureEffect
 Generic texturing base class. More...


Detailed Description

The objects in this section are used for controlling the colors of the 3D scene. Q::Environment controls the overall scene effect and the other objects are used for controlling the look of Q::Mesh objects and other similar renderables.

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