QSDK 1.1 Documentation
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Geometric Objects
[QServer]


Compounds

struct  Cluster
 Compressed transform hierarchy into a Geom (good for skinning). More...

struct  ClusterInstance
 An instance required for using Clusters. More...

struct  FullTriangleIterator
 Read or write a list of triangles for an intersection mesh based object. More...

struct  Geom
 Instancable scene assets (Mesh, Skin, Sound ...). More...

struct  IntersectionMesh
 A geometry object for intersection testing static triangle meshes. More...

struct  LodHolder
 A geometry object for doing basic LOD. More...

struct  Mesh
 A geometry object for rendering static triangle meshes. More...

struct  Region
 A simple box geom for triggers. More...

struct  Skin
 A geometry for rendering skinned triangle meshes. More...

struct  TransformIterator
 Read or write a list of transforms for a Cluster. More...

struct  TriangleIterator
 Read or write a list of triangles for a mesh based object. More...

struct  VertexIterator
 Read or write a list of vertices for a mesh-based object. More...

struct  WedgeIterator
 Read or write a list of wedges for a mesh-based object. More...

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