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QSDK 1.1 Documentation |
Compounds | |
| struct | Cluster |
| Compressed transform hierarchy into a Geom (good for skinning). More... | |
| struct | ClusterInstance |
| An instance required for using Clusters. More... | |
| struct | FullTriangleIterator |
| Read or write a list of triangles for an intersection mesh based object. More... | |
| struct | Geom |
| Instancable scene assets (Mesh, Skin, Sound ...). More... | |
| struct | IntersectionMesh |
| A geometry object for intersection testing static triangle meshes. More... | |
| struct | LodHolder |
| A geometry object for doing basic LOD. More... | |
| struct | Mesh |
| A geometry object for rendering static triangle meshes. More... | |
| struct | Region |
| A simple box geom for triggers. More... | |
| struct | Skin |
| A geometry for rendering skinned triangle meshes. More... | |
| struct | TransformIterator |
| Read or write a list of transforms for a Cluster. More... | |
| struct | TriangleIterator |
| Read or write a list of triangles for a mesh based object. More... | |
| struct | VertexIterator |
| Read or write a list of vertices for a mesh-based object. More... | |
| struct | WedgeIterator |
| Read or write a list of wedges for a mesh-based object. More... | |
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