QSDK 1.1 Documentation

QScript

The QScript Language

Tutorials

Unit Purpose
01 Using the QScript console.
02 Simple expressions: booleans, numbers, strings and collections.
03 More expressions. Vectors, quaternions and Q objects.
04 Variables. How visible is a variable? How and where can they be used? 
05 More Control Flow. Introducing if statements. Loops.
06 Functions. Defining and using functions. Functions and variables.
07 User objects. How to add and play with user-defined objects.
08 Asynchronism. How long an execution lasts, how to wait for something to happen. Introducing events.
09 Rules. What a rule is, how it can be used to quickly bind script code to events.
10 Packages. How to import scripts into scripts.

 

Reference

Keywords QScript keywords.
Operators QScript operators and their precedence.
Q API support A subset of the Q API is available in QScript.
Gamelib script library Extra script facilities provided by the Gamelib toolkit.

 

C++ Integration

C++ Integration How to use QScript in C++ and vice versa.

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