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QSDK 1.1 Documentation |
Tutorials |
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| Unit | Purpose |
| 01 | Using the QScript console. |
| 02 | Simple expressions: booleans, numbers, strings and collections. |
| 03 | More expressions. Vectors, quaternions and Q objects. |
| 04 | Variables. How visible is a variable? How and where can they be used? |
| 05 | More Control Flow. Introducing if statements. Loops. |
| 06 | Functions. Defining and using functions. Functions and variables. |
| 07 | User objects. How to add and play with user-defined objects. |
| 08 | Asynchronism. How long an execution lasts, how to wait for something to happen. Introducing events. |
| 09 | Rules. What a rule is, how it can be used to quickly bind script code to events. |
| 10 | Packages. How to import scripts into scripts. |
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Reference |
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| Keywords | QScript keywords. |
| Operators | QScript operators and their precedence. |
| Q API support | A subset of the Q API is available in QScript. |
| Gamelib script library | Extra script facilities provided by the Gamelib toolkit. |
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C++ Integration |
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| C++ Integration | How to use QScript in C++ and vice versa. |
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