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QSDK 1.1 Documentation |
| Problem Report # | Brief Description | Detailed Description |
| 3443 | Maya exporters now raise an error if a bone/transform name is duplicated. | The exporter would have previously re-used the wrong bone and given unexpected output results. |
| 3503 | A Cluster is produced in MAX4 and MAX5 exporters when exporting a simple animated item. | The exporter will now export animated unclustered geometry. If clustering is required it must be explicitly requested in the properties of the object. |
| 3506 | Opacity field in MAX material editor is now supported. | This will apply the appropriate alpha value to the diffuse color and allows for simple uniform alpha setting without requiring a texture. |
| 3560 | mipbuilder.pl and mipmake.pl now accept filenames with no explicit path. | Previously running: "perl mipbuilder.pl a.jpg" would have reported a "*** invalid filename" error. Now it works as expected. |
| 3584 | Q::Playback::playAnimation() now accepts a null Animation with Replace mode. | The API description for this method claims that a null Animation object could be used to cancel the existing animation, it was in fact ignored. Now the method operates as advertised. |
| 3604 | Changing Group in QStudio properties dialog doesn't save change to Q file. | You had to set a Group active in order to save any change to its position/orientation/scale. This is now fixed, the properties dialog operates as expected. |
| Brief Description | Detailed Description |
| Added gamedev sample script2t. | This sample shows bouncing balls in a room.
Various scripts are supplied that interact with the simulation. Illustrates: loading and dropping scripts. Interaction between application code and scripts. |
| Scripting documentation enhancements. | Added Rules chapter in QScript tutorial. Added Keywords, Operators and C++ integration chapters in QScript reference manual. |
| MAX 5 is now supported. | Installing Q Tools will automatically add a plugin for MAX 5 in the same way as it previously did for MAX 3 and MAX 4. |
| Maya 4.5 is now supported. | The executable <installdir>/QSDK/bin/maya45toq.exe should be used. |
| The distributed file shrine.q has been re-exported correctly. | |
| Setting the background color in QStudio now works correctly on Radeon video cards. | |
| The ability to play heart animations has been added to QStudio. | If geometry is exported as clustered from MAX/Maya it will have a heart animation created separately. Previously QStudio would not play these additional animations. Now, right-clicking on the animation will cause it to play. |
| Added programmers' tutorial 81. | This tutorial uses pre-authored max files of a "room" and an "object" to show the use of EntityInstances and Entity content within a "game". The keyboard is used to play authored animations on the star "object". |
| Changes made to Shader flags are now persisted. | If changes were made to Shader flags (in QStudio or through the API) without making any changes to the colors, the changes were not persisted. All changes are now pesisted correctly. |
| Fixed startup crash in QStudio. | It was possible for the preloading to be re-entrant as a Q file was first loaded which caused a crash. |
| Fixed occasional shutdown crash in QStudio. | It was possible for Q/QStudio to get into a race-condition where it was attempting to render with a Camera that had no Group on shutdown. This has been fixed. |
| Fixed the point at which QStudio property-change history items are stored. | Property dialogs in QStudio were saving history (undo/redo) items when the property dialog had lost focus and then regained focus. The history item is now applied as soon as the dialog loses focus. |
| Exporter documentation update. | Clustering changes introduced just before release 1.0 and new animation objects were not correctly documented. |
| QServer documentation has been organised into some clearer functional categories. Documentation has been supplied for "Concept" and related classes. |
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