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QSDK 1.1.1 Documentation |
OVERVIEWWelcome to the QSDK, comprising the Q engine, tools and documentation, tailored for the development of games and other high performance cross-platform 3D interactive applications. More.... Demos
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ProductionAside from the alleviation of technology risk that comes with all good middleware, the QSDK also comes with documentation of our development processes, including production documentation for QDemo 2, to help your project get started with the QSDK. More.... |
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CodeThe Q engine includes a number of technical innovations to make a coder's life easier, including easy to use object databases, integrated background loading and streaming, a complete API, tutorials, samples and commercial quality demos with source code and more.... |
ArtMeshes and skins can be built and animated in Max or Maya, and exported to the QSDK. Worlds can be assembled in QStudio or Max. Finally, tweak the lighting and shader properties in QStudio for extra polish. More.... |
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DesignAssemble your level, set up a schema for game objects and place them in QStudio. Then take control of them using QScript, the QSDK's scripting language. More.... |
Sound DesignThe Q engine supports 3D positional and non-positional audio on all platforms, and a variety of audio formats and effects, including platform specific ones. More.... |
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