Q 2.0: Next Generation Middleware
The Reason Qube Exists

Qube was founded to build Q 2.0 Technology.

After building Reality Lab at RenderMorphics and Direct3D for Microsoft, Servan Keondjian and Doug Rabson founded Qube to create the next generation of game middleware.

Q 2.0 is the result of eight years research and development.

Key Features
  • Completely Generic: any game genre on any platform.
  • Totally Extensible: fully customizable without source code. Extensions run live in all tools, enabling Live Editing.
  • Cutting Edge Graphics: supports programmable and fixed function graphics hardware and arbitrary scene rendering algorithms.
  • Realtime Tools: integrated GUI tool which is extensible in its own right.
  • Integrated Data Streaming: data can be background loaded from local or remote media.
  • Internet Enabled: seamless access to network delivered data sources. Deployment of content over the internet is as easy as reading a file.
Interested?

External developers began using Q 2.0 in February 2007. We have grown developer numbers slowly to ensure we maintain quality of support. We are now looking for additional partners with exciting projects across all platforms.

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Public Powered by Q
Earthsim 1.8 Goes Live
18 October 2007

Earthsim 1.8 is now live! This release adds the planets Neptune and Uranus, Jupiter's moons and city data. Existing users will receive the new features automatically. New users can download the free trial or subscribe from the Earthsim website.

Public Powered by Q
9 October 2007

After extensive evaluation of major game middleware solutions, S Games has decided to use Q 2.0 Technology for all internal development.

"Q 2.0 is the most powerful 3D solution we have seen, we can use it across the studio for all our game projects," said George Jeganathan, Studio Director of S Games.

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